What Is Influence?
Star Wars Zero Company lets you run a mercenary squad during the final days of the Clone Wars. A core mechanic called Influence is tied to twelve zones, each divided into three tiered reward thresholds. You earn Influence by reaching specific experience milestones in a zone; the amount needed for each tier is the same across all zones and once earned it cannot be lost. Zones are split into Core, Mid, and Outer rings, which you can see on the galaxy map accessed from the holotable in The Den under the Influence tab. Completing each tier unlocks items ranging from utility gear to powerful black‑market upgrades, making Influence in key zones especially valuable.
How To Get Influence?
Influence is primarily gained through Operations, which are missions you undertake across the galaxy. The zone where an Operation takes place determines the Influence you earn, so focusing on missions in the desired zone speeds progress. Contacts are a rare resource that grant a large burst of Influence—7 points per use—and can be spent on any zone, allowing you to finish specific tiers quickly. You can increase the amount of Influence you receive from Contacts by upgrading the Networking node in the Den’s Facility menu; the highest tier adds five extra points per mission.
Additional ways to earn Influence include completing mission rewards, using the Den Facility upgrades that grant Intel for each planet in the Core, Mid, and Outer zones, and the Zone Grek Tier 2 reward. Prioritizing Networking upgrades first provides long‑term benefits, while planet‑specific Intel boosts give quick spikes across all zones.