Earlier today a hacker posted new Grand Theft Auto VI gameplay footage online, sparking speculation that the leak stems from frustration over the industry’s shift to digital distribution. Rockstar has not confirmed the clip’s authenticity, but reuploads keep getting taken down due to copyright claims, and the footage appears genuine.
Playable Basketball
In the leaked video, Jason is shown playing basketball, a feature absent from the series since GTA: San Andreas. The mini‑game could be more than a side activity, hinting at deeper gameplay systems.
“Focus” Stat
After a successful shot, a notification pops up indicating a boost to a “Focus” stat, which does not exist in GTA V or San Andreas. This suggests that participating in mini‑games may affect character attributes.
Advanced Water Physics
When the basketball bounces off a house and rolls down a boat ramp into the water, the animation looks unusually realistic, implying that water interactions are being simulated with new detail.
Stamina Meter
During a highway chase, Jason crashes into a delivery truck, prompting the driver to exit and fight him. A stamina meter appears during the fistfight, indicating that combat will require more strategic button presses rather than rapid spamming.
Red Dead Redemption-like Melee Combat
The melee sequence resembles the fisticuffs from Red Dead Redemption II, suggesting Rockstar is borrowing its refined close‑quarters combat system for GTA VI.
Six-Star Wanted Level Returns
After defeating the driver, Jason receives a two‑star wanted level, and the UI shows four empty star icons alongside the active ones, confirming that the six‑star level returns after its absence in GTA V.
New Police Awareness System
New icons appear beneath the stars, representing how much the police know about the player—such as clothing, vehicle, and location—implying a more detailed wanted system where changing attire or vehicles may help evade detection.
Morality
When Jason kills the delivery driver, a small devil icon and a negative symbol appear, hinting at a morality or reputation mechanic that could track the consequences of violent actions.
Loadout / Storage Options
Approaching his car after the fight, Jason sees prompts for “Storage,” “Loadout,” and “Close,” indicating dynamic, context‑sensitive button prompts that should make the interface feel less clunky than previous entries.
Engine / Gas Icons
After the fight, a pop‑up displays the car’s make and model, with icons for fuel and engine status, suggesting players may need to manage fuel levels and risk breakdowns, adding another layer of realism to driving.