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Reading: How To Get All 23 Achievements/Trophies In The Sinking City 2
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Gamers Illustrated > Blog > Trending > How To Get All 23 Achievements/Trophies In The Sinking City 2
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How To Get All 23 Achievements/Trophies In The Sinking City 2

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Last updated: August 21, 2026 11:20 am
By Gamers Illustrated 3 Min Read
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How To Get All 23 Achievements/Trophies In The Sinking City 2
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The Sinking City 2: A Horror Survival Experience

Set in a haunting, resource‑scarce world, The Sinking City 2 challenges players to manage ammo, health and sanity while battling terrifying monsters and solving intricate puzzles. The game rewards careful planning and exploration, making every encounter feel tense and immersive.

Achievements and Trophies

The game features a total of 23 achievements or trophies, ranging from story milestones to weapon unlocks and completionist feats. Below is a concise guide to each trophy and how to obtain it.

Story‑Based Trophies

These trophies are tied to the main narrative and unlock as you progress through cutscenes and key story moments. They include reaching Miskatonic University, performing the soul‑mate ritual, discharging yourself from Akeley Memorial, surviving the Arkham Fish Market, and awakening the Timeless Dawn.

Puzzle Trophies

Puzzle trophies require you to interact with specific objects in the environment. You can earn The Inheritance by investigating the wall safe in apartment 5, The Other Gods by defeating the summoned monster in the church during Part 3, The Red Press by correctly ordering plates in the printing press during Part 5, The Siren’s Call by unlocking the safe in hotel room 301 during Part 6, and The Whisperers by solving the brain puzzle in the hospital during Part 7‑2. The Vault trophy is earned by using the code for the locked storage in the morgue after Part 7‑3, while The Damned and The Drowned remain “TBD” until further details are released.

Other Achievements

Additional trophies focus on collection and mastery. Behind Every Crate Man… unlocks after you open every Emergency Relief Crate in a single playthrough. Mycophile requires listening to every Mushroom Jack broadcast, which you can do by finding hidden radios throughout the game. What Dreams Are Made Of tasks you with acquiring all talents, a process that demands substantial Dream Essence. A Blast From the Past is earned by obtaining the Grenade Launcher, Fast Friends by collecting the Submachine Gun in the hotel basement, Out of Your Shell by finding the Shotgun behind the bar in Part 4, and We Aim to Please by securing the Rifle in Part 7‑2. The Sterilizer trophy is achieved by defeating three nightmares in the hospital’s final sections, and From Oblivion triggers when you read all new writings during a New Game Plus run. Finally, For Her unlocks when you earn the final regular trophy, typically From Oblivion, after completing the game on New Game Plus.

About the Author

Gabrielle, a staff writer for TheGamer who graduated cum laude with a degree in English, brings her passion for RPGs and simulation games to this coverage.

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