The Queen of Dale
The Queen of Dale is a 2/1 1W+1C creature with a Recruit ability that triggers when an opponent casts their first non‑creature spell each turn, letting you draw a card, discard a card, and create a 1/1 Human token if you discard a non‑land.
The Master of Lake-Town
The Master of Lake‑Town is a 3/2 2B+1C Deathtouch creature that mills opponents for the life they lose when dealt damage, and when it dies you may draw a card for each graveyard containing seven or more cards.
The Great Goblin
The Great Goblin is a 3/2 2B/R+1C legendary that deals 2 damage to a target opponent whenever you put counters on a Goblin, Orc, or Army, and lets you exile and cast the top card of your library when such a creature dies.
Belladonna Took
Belladonna Took is a 2/2 1W+1C commander with a three‑stage ability: the first time a token you control enters you gain life, the second you draw a card, and the third you put a +1/+1 counter on each of your creatures.
Bard the Bowman
Bard the Bowman is a 1/3 with Reach, 1W+1U+1C, that puts a +1/+1 counter and grants Lifelink to a target creature whenever you draw your second card of the turn, even on an opponent’s turn.
Gollum, Riddle Master
Gollum, Riddle Master is a 3/1 1B+1C creature that chooses odd or even on entry; if an opponent casts a spell with the chosen mana value, you may put a +1/+1 counter on Gollum, make opponents lose two life and you gain two, or draw a card.
Chief of the Wilds
Chief of the Wilds is a 4/4 1B+1G+2C Menace creature that gains two +1/+1 counters each time another Wolf enters, and triggers an extra time when another Wolf or a battle enters.
Smaug the Impenetrable
Smaug the Impenetrable is a 8/7 1B+1R+5C Dragon with Flying, Indestructible and Haste; whenever it is dealt damage it creates treasure tokens equal to the damage dealt, making it hard to remove and rich in resources.
Bard, King of Dale
Bard, King of Dale is a 3/5 1W+1U+4C creature with Reach and Vigilance that draws two cards whenever you draw beyond the first each turn and creates twice as many tokens when you make them, offering a powerful engine protected by white‑blue.
Thranduil, the Elvenking
Thranduil, the Elvenking is a 5/6 1B+1G+1U+2C commander that possesses all activated Elf abilities from your graveyard and draws two cards while discarding one whenever another legendary Elf enters, though it demands careful management.