Newly discovered tenth party member in Tales of Destiny
Tales of Destiny is a PS1 RPG originally released in Japan in December 1997. While quietly beloved by some fans, it’s historically been one of the more obscure Tales games due to never getting released on modern consoles and its PS2 ports only coming out in Japan. No modern remakes yet.
For years, fans assumed there were nine possible party members, but nearly 30 years later a tenth was found.
Lilith Aileron, a frying‑pan wielding younger sister of protagonist Stahn, is officially recruitable in the original game – a discovery made only recently. The find was verified by longtime fan Azekura, administrator of Majestic Fantasian, and corroborated by other players and an original developer who apologized on Twitter.
PS版テイルズオブデスティニー(発売:1997/12/23)
リリスをバグではなく正式に仲間にできました!
条件らしきものは以下にまとめています。https://t.co/1Uq9sb1U96
(サイトトップページ)pic.twitter.com/WLcCIoSGV3
— 校倉 (@azekura) November 1, 2026
Why has this method never been found? Well, some are suggesting it has, back closer to the game’s launch, but was never well documented.
But probably the most obvious reason no one ever found Lilith’s recruitment requirements is that they seem to be pretty convoluted. As I write this, the actual list of rules still isn’t fully known. Azekura documented what they believe to be the requirements, but it’s possible some of them aren’t actually required and testers are working right now to figure out which things are and aren’t important. But generally, it seems like you need to play through the entire game without taking items out of people’s houses and without being “scolded” by party members for going the wrong way or doing things you’re not being asked to do. There are other moments where you need to speak with certain characters at certain times.
Finally, near the end of the game, you have to buy a specific item at a specific time, and then speak to Lilith to recruit her. She joins the party at a pathetic level 6, which is terrible as the party will be at a ridiculously high endgame level by then. Also, if you’re running the original Japanese version of the game, it will actually fully softlock after recruiting her, with a necessary scene not playing. You have to save before you enter a town, shut down the game, and then run it on the “BEST” version to continue.
Jun Toyoda, one of the original producers on the game, went out of his way to apologize on X for this. Via machine translation, he said: “It’s amazing that you managed to find a way to recruit Lilith as a companion. Destiny‘s Ver.1 ended up with at least five major bugs remaining, including progression blockers, because we couldn’t allocate enough time for debugging. We were supposed to cut Lilith’s features altogether, but honestly, I’m really sorry.”
リリスを仲間にする方法をみつけてしまうなんて凄いです。デスティニーのVer.1はデバッグ期間が十分にとれなくて進行不能を含む重大バグが少なくとも5つ残ってしまいました。リリスの仕様も割愛したはずだったのですが、ほんとすみません
— Jun Toyoda (@nuja) November 2, 2026
This whole thing sounds like some fantastic playground rumor (seriously, read the list of presumed requirements!), like Mew under a truck in Pokémon or saving Aerith in FF7, and that makes it ridiculously fun, even for people like me who never got their hands on Tales of Destiny. Congrats to Azekura and everyone who worked on digging up and verifying this ridiculous, very old secret and bringing it into the community’s view again. Now when are we getting a modern remake of this game, Bandai Namco? Lilith awaits.